IconTextButton¶
IconTextButton is a class inherited from BaseButton, compared to its ancestor, IconTextButton provides both infographic and text support on top of a button.
Usage¶
IconTextButton can be created by calling Lydie.Components.Controls.IconTextButton
:
local textState = Fusion.Value("Hello world!")
Lydie.Components.Controls.IconTextButton {
Size = UDim2.fromOffset(200, 40),
Text = textState,
Icon = Icons.album, -- (1)!
OnClickDown = function(),
textState:set("Hello world??")
end,
OnClick = function() -- (2)!
textState:set("Hello world!")
end,
}
-
Icon
property accepts both a string of a state-wrapped string. The string should be either the asset URL or the ID of the image. Lydie has provided a list of icons from Lucide Icons for basic usage. Spritesheet-based icons are not supported at the moment. -
OnClick
function will be invoked whenInputEnded
is fired and its input type matches eitherEnum.UserInputType.MouseButton1
orEnum.UserInputType.Touch
. Due to how input events work in Roblox, input will sink no matter what. You should ensure the user is clicking the button before doing any further processing. See BaseButton.luau:69.
Properties¶
Note
While being inherited from BaseButton, TextButton does not allow using the Fusion.Children
to insert children as it will be used to insert the text label and the icon instead.
Name | Description | Required | Default |
---|---|---|---|
BackgroundColor |
Background color of the button | Scheme.GetAnimated(Scheme.Color.Text.Primary) |
|
BackgroundOpacity |
Background opacity of the button | 0.85 |
|
ForegroundColor |
Foreground color of the button, used to color the text and icon | BackgroundColor or Scheme.GetAnimated(Scheme.Color.Text.Primary) |
|
Icon |
The asset URL/ID of the icon. | nil |
|
Text |
The text string of the button. | nil |
|
RoundedValue |
The radius of the 4 corners | Constants.RoundedValues[8] |
|
LayoutOrder |
The layout order of the button, used in a UIListLayout /UIGridLayout |
0 |
|
ZIndex |
The Z index of the button, used to show hierarchy of the button. | NaN |
|
AnchorPoint |
The location of the anchor point, defined in Vector2 |
Vector2.new(0, 0) |
|
Position |
The relative position of the button | UDim2.fromScale(0, 0) |
|
Size |
The size of the button | UDim2.fromOffset(200, 50) |
Functions¶
Name | Description | Required |
---|---|---|
OnClickDown: () -> () |
A function invoked when MouseButton1Down is fired, where a user clicks the button and does not release |
|
OnClick: () -> () |
A function invoked when InputEnded is fired with matching input types Enum.UserInputType.MouseButton1 or Enum.UserInputType.Touch , where a user clicks the button and releases |